HOW IT WORKS · TECHNICAL SPECIFICATION v1.0

Revenue Distribution Protocol

The ORDP defines the deterministic mathematical implementation of the operator revenue split — 70% to the team, 30% to Oxiverse Systems LLP, computed on Net Revenue.

The Operator model defines the principles of revenue sharing: guaranteed base pay, performance rewards, and equal treatment. This protocol defines the math. By separating the two, the protocol can be upgraded via governance without amending the foundational structure. Architecture: 4-layer modular design — adaptive consensus, anti-toxic governance, and perfect meritocratic correlation.

[ SCOPE ]

Scope

This protocol applies exclusively to the Oxiverse Operator Team consisting of 2 to 5 Operators, as defined by the Oxiverse Constitution. It is not intended for larger teams without formal protocol revision.

[ LAYER_01 ]

The Voting Layer

Anti-Mob Floor

This layer ingests peer evaluations and enforces strict mathematical constraints to prevent manipulation and ensure fairness.

  • Every operator distributes exactly 100 points.
  • Self-voting is strictly prohibited.
  • Maximum 30 points may be given to any single peer.
  • All 100 points must be allocated.

The Anti-Mob Floor (for n=5): if 4 operators coordinate a "mob attack" to starve a target of all points, they can only distribute 30 × 3 = 90 points to the 3 non-target peers. The remaining 10 points are mathematically forced onto the target. Across 4 attackers, the target is guaranteed a minimum of 40 points — preventing financial starvation before the revenue formula even executes.

[ LAYER_02 ]

Adaptive Consensus Layer

Dispersion & Easing

This layer measures the team's polarization and dynamically calculates the Base Ratio (b).

Dispersion uses Mean Absolute Deviation (MAD) from the perfect consensus mean (100):

MAD = (1/n) Σ |pᵢ − 100|
  • Normalize Variance: V = min(1.0, MAD / POLARIZATION_CAP) — a variance ratio between 0.0 and 1.0.
  • Apply Quadratic Easing: b = B_min + ((B_max − B_min) × V²) — the base ratio stays stable at B_min until polarization becomes genuinely extreme.
[ LAYER_03 ]

The Pool Allocation Layer

Two Buckets

This layer slices the total Net Revenue Team Pool (R) into two distinct buckets based on the dynamic Base Ratio (b).

  • Base Pool (R_base): b × R — distributed equally to ensure income security.
  • Performance Pool (R_perf): (1 − b) × R — distributed proportionally to reward merit.
[ LAYER_04 ]

The Distribution Layer

Final Payout

This layer calculates the final payout for each operator i:

Payoutᵢ = (R_base / n) + (R_perf × pᵢ / 100n)

    Invariant Check: the sum of all payouts always exactly equals R.

    [ CONSTANTS ]

    Protocol Constants

    These parameters were locked following a 750,000-iteration Monte Carlo stress test across 5 adversarial scenarios (Honest, Cartel, Mob Attack, Apathy, Superstar) and 5 team sizes.

    POLARIZATION_CAP40

    A cap of 10 over-reacts to normal variance. A cap of 40 keeps honest voting at a 52.1% base while smoothly raising the base to 57.2% during a verified Mob Attack.

    B_min0.50

    In a state of perfect consensus, 50% of the revenue is distributed equally as a guaranteed base distribution.

    B_max0.70

    Even in maximum polarization, 30% of the revenue remains in the Performance Pool to reward top contributors.

    Simulation Proof of Meritocracy

    Across all 5 scenarios, the Point-to-Payout Correlation remained exactly 1.0000. The protocol perfectly rewards merit without mathematical distortion. In a Mob Attack (n=5), the target receives ~74% of the top earner's payout (financially secure), while top earners still receive a 1.43x multiplier (merit rewarded).

    Implementation Notes

    • Gas Efficiency: MAD and Quadratic Easing require only basic arithmetic. No square roots or complex floating-point math.
    • Precision: All internal calculations should use fixed-point math (e.g., multiplying by 10¹⁸ in Solidity) to prevent rounding errors before the final payout distribution.
    • Integer Rounding: Any remainder produced by integer division is distributed per deterministic rules so total distributed revenue equals R exactly, no operator receives negative adjustment, and every execution produces identical results.
    • Modularity: The 4 layers should be implemented as separate interfaces/contracts to allow future upgrades to the Consensus Layer without altering the Voting or Distribution logic. The protocol MUST remain deterministic — identical inputs always produce identical outputs regardless of language or environment.

    Protocol Invariants

    • Total payout equals total revenue pool.
    • Equal points produce equal payouts.
    • More points can never produce less payout.
    • Base ratio always satisfies: B_min ≤ b ≤ B_max.
    • Every eligible operator receives at least their Base payout.
    • Calculations are deterministic and publicly verifiable.